
THREE HOPES gameplay tends to take place in two different modes a ‘base exploration & social’ mode, and the big dramatic ‘Warriors-style battle maps’ that are a staple of the franchise.

So what is it like to move around and play in this world? The events of THREE HOPES expand the world of Fódlan dramatically, filling in gaps in the original game’s storytelling, and providing more questions and answers for those who are deeply invested in the game’s lore, characters and worldbuilding. Not only are the three campaigns of THREE HOPES in conversation with each other, but they also slot neatly alongside the four campaigns in the original THREE HOUSES. Like its predecessor, THREE HOPES is designed around the idea that you’ll be playing through all these stories over time, and they’re written to each have their own surprising revelations and twists that help colour and fill-in gaps that may otherwise have stood out in a single-story route. You’ll experience a vastly different campaign and have access to unique characters and weapons that aren’t available in other storylines. Your choice of which house you’ll join has dramatic consequences for the rest of your 50-60 hour playthrough of the main storyline. Shortly after these events, Shez’s story directly collides with the original game’s plot, as they end up in the employ of one of the three house leaders helping to dramatically reshape events in the land of Fódlan forever and that’s where this game lays a new bunch of cards on the table.

A mercenary with an unknown past, Shez immediately crosses paths with the original THREE HOUSES leaders Claude, Edelgard and Dimitri and in a climatic battle, awakens to mysterious powers that allow them to excel as a sell-sword and fighter. THREE HOPES stars new character to the franchise, Shez.

Purple haired Shez is the lever that moves the world of Fódlan in FIRE EMBLEM WARRIORS: THREE HOPES Drama, intrigue, battles and betrayal
